1P Game (Super Smash Fighters (Solo))

After you choose a fighter and her or his appearance, a number of lives (minimum of 1 and maximum of 5), and any difficulty level; you'll visit the screen where you choose from any of the four routes: Classic, Advanced, Intermediate & Bravery. Upon choosing one of these, Stage 1 will commence. After you've finished each stage, the results screen will be displayed. The results screen will tell you what you've done in a certain stage. By pressing the START button in the results screen, you'll leave the results screen and proceed to the next stage. You can only finish a stage when you've defeated all CPU opponents in that stage, excluding those that are in the same team as you (Each CPU character in 1P Game has one stock each). You can finish the bonus stage by either succeeding in completing that bonus stage's task, waiting for the time limit to expire or losing a life. After completing any route, you'll earn a certain trophy, then the end credits and an ending (belonging to the character that you've chosen to complete that route) will commence in turn. Then the Congratulations screen will appear, with the such character appearing in that screen. Press START to leave that screen.

Classic: Advanced: Intermediate: Bravery: Notes:
 * Stage 1: Anyone from Super Mario Bros.
 * Stage 2: Anyone from The Legend Of Zelda
 * Stage 3: Anyone from Metroid
 * Bonus Stage 1: Target Smash
 * Stage 4: Anyone from Kirby's Dream Land
 * Stage 5: Anyone from Starfox
 * Stage 6: Anyone from Pokemon
 * Bonus Stage 2: Platform Board
 * Stage 7: Anyone from F-Zero/Nintendo Wars
 * Stage 8: Anyone from Earthbound/Splatoon
 * Stage 9: Any third-party character
 * Bonus Stage 3: Door Approach
 * Stage 10: 30 of any of the following: Fighting Polygons, Fighting Wire-Frames, Fighting Alloys & Fighting Miis
 * Stage 11: Master Hand & Crazy Hand
 * Stage 1: Anyone from Fire Emblem
 * Stage 2: Anyone from Kid Icarus
 * Stage 3: Anyone from Pikmin
 * Bonus Stage 1: Target Smash
 * Stage 4: Anyone from Xenoblade
 * Stage 5: Anyone from Punch-Out
 * Stage 6: Anyone from Golden Sun
 * Bonus Stage 2: Platform Board
 * Stage 7: Anyone from Rhythm Heaven/Custom Robo
 * Stage 8: Anyone from Sin & Punishment/StarTropics
 * Stage 9: Any of Ice Climbers, Villager, Starfy, Chibi-Robo, Mr. Game & Watch, Wii Fit Trainer & R.O.B.
 * Bonus Stage 3: Door Approach
 * Stage 10: Anyone who is in metal form
 * Stage 11: 30 of any of the following: Fighting Polygons, Fighting Wire-Frames, Fighting Alloys & Fighting Miis
 * Stage 12: Master Hand & Crazy Hand
 * Stages 1, 2, 3 & 4: 1 randomly-selected character each
 * Bonus Stage 1: Target Smash
 * Stages 5, 6, 7 & 8: 2 randomly-selected characters each
 * Bonus Stage 2: Platform Board
 * Stages 9, 10, 11 & 12: 3 randomly-selected characters each
 * Bonus Stage 3: Door Approach
 * Stage 13: Anyone who is in metal form
 * Stage 14: 30 of any of the following: Fighting Polygons, Fighting Wire-Frames, Fighting Alloys & Fighting Miis
 * Stage 15: Master Hand, Crazy Hand & Master Core
 * Note: You'll fight against at least one character from each one of the franchises where that character was originated from in this route. This also applies to the Bravery route.
 * Stages 1, 2, 3 & 4: 2 randomly selected characters/10 or 20 of the character's palette swaps each
 * Bonus Stage 1: Target Smash
 * Stages 5, 6, 7 & 8: 3 randomly selected characters each/10 or 20 of the character's palette swaps each
 * Bonus Stage 2: Platform Board
 * Stages 9, 10, 11 & 12: 4 randomly selected characters each/ 10 or 20 of the character's palette swaps each
 * Bonus Stage 3: Door Approach
 * Stage 13: 7 randomly-selected characters
 * Stage 14: 3 randomly-selected characters (in metal forms)
 * Stage 15: 30 of any of the following: Fighting Polygons, Fighting Wire-Frames, Fighting Alloys & Fighting Miis
 * Stage 16: Master Hand, Crazy Hand, Master Core & Master Fortress
 * The time limit for every stage is 5 minutes (except bonus stages whose time limit was 2 minutes).
 * Items are not involved in final stages of any route, save for the Heart Container available after you've defeated Master Core and before you'll challenge Master Fortress.
 * In occasion, you'll be accompanied by one, two or three randomly-selected computer controlled characters (in any appearance) when fighting against anyone in one stage, save for when you fight against at least seven, six and five characters respectively in one stage; and when you fight against Master Hand, Crazy Hand, Master Core & Master Fortress. Bonus stages are not involved in this paragraph and in two paragraphs below.
 * In occasion, you'll fight against only 10 or 20 palette swap versions of the character in one stage (a maximum of three of these palette swap versions of that character will be in the level where that stage took place at once), save for when you fight any metal opponent, Master Hand, Crazy Hand, Master Core & Master Fortress; and when you are in Stage 13 in Bravery route.
 * In occasion, you'll fight against a giant-sized opponent, except where you fight against at least two characters in one stage. Final stages in any route are not involved in this paragraph.
 * You can only fight Crazy Hand if you reach the fight with Master Hand when you've finished with all the previous stages under a certain time limit, depending on the route that you've chosen, by means that you'll fight Crazy Hand when you've reached the fight with Master Hand after finishing all of the previous stages in under 12, 14, 25 or 28 minutes in Classic, Advanced, Intermediate & Bravery routes, respectively.
 * You can only fight Master Core after you've defeated Master Hand and Crazy Hand in Intermediate & Bravery routes, if you haven't used a continue in any of these routes.
 * You can only fight Master Fortress after you've defeated Master Core in the Bravery route, if you haven't used a continue in that route.